Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
1. [Concept] Rogue Drone derived hulls. - in Player Features and Ideas Discussion [original thread]
EDIT 1: a fellow player mailed me with some suggestions about adding passive drone repair capabilities and hull tanking skills. he also suggested something about managing a single drone with buffed damage, but it sounded too close to Guristas. n...
- by Silivar Karkun - at 2017.04.04 04:55:53
|
2. [Concept] Rogue Drone derived hulls. - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: That's a whole LOT of utility! 17 slots for the cruiser, 23 for the BS...on top of both a shield and armor HP buff? Damn, dude. i wanted to get as close as i could be to how they work at least NPC wise. but yeah i could ch...
- by Silivar Karkun - at 2017.04.04 04:26:46
|
3. [Concept] Rogue Drone derived hulls. - in Player Features and Ideas Discussion [original thread]
this is yet another of my usual silly posts about possible additions to the game. ignited by seeing some discussion in reddit about adding more to the Drone Regions outside of Sentient mods. an analisis was done checking the current state of Dron...
- by Silivar Karkun - at 2017.03.31 20:24:54
|
4. Have I been playing a different game??? - in EVE General Discussion [original thread]
not all parts of space are hotspots. Lowsec is quiet most of the time unless you're flying near a FW warzone or the very rare gatecamp. sov Nullsec is usually full with alliance scouts giving intel and now that bubbles decay over time it is much ...
- by Silivar Karkun - at 2017.03.28 20:21:45
|
5. Is playing as an alpha really viable? - in EVE General Discussion [original thread]
i was a seasonal Omega Clone before the F2P conversion. now that im Alpha i can stick to corp and alliance even if its only to bring a T1 tackle ship on fleets or a petty Venture for mining ops. i dont have to worry about PLEX, or Isk, since i ca...
- by Silivar Karkun - at 2017.03.28 19:58:13
|
6. Sticky:[Chronicle] - Sunset - in EVE Fiction [original thread]
that last part was pure adrenaline and drama, well done. i always saw the heirs and lords as dignified but seeing Khanid as an asshat was interesting. also, poor Uriam :'c
- by Silivar Karkun - at 2017.02.21 22:02:44
|
7. harbinger pve lv3 fit! help newbie - in Ships and Modules [original thread]
your fit was a mess, primary because Amarr is mainly armor tanked, and you were wasting slots trying to make double tanking work. you have to focus on one either shield or armor depending of the ship. you can technically shield Amarr ships but i...
- by Silivar Karkun - at 2016.12.29 03:43:02
|
8. Would alphas be able to do c1 wormhole sites? - in Wormholes [original thread]
Im currently living in a c1, run the sites in a maller, if your ship can Rep a bit above 400 per cycle you're fine, the Main issue is DPS, meta4 modules Will make it take forever to clear, so you may have to invest into faction weapons and drones....
- by Silivar Karkun - at 2016.12.28 21:52:33
|
9. Harbinger Fit Advice for PvE wanted - in Ships and Modules [original thread]
augmented drones are expensive, for missions the normal T1 drones can do fine and are cheap to replace, if you feel like getting more resilient ones get navy issue drones or T2. your fit is good, but it still, the biggest recommendation is to hav...
- by Silivar Karkun - at 2016.12.28 03:04:53
|
10. Harbinger Fit Advice for PvE wanted - in Ships and Modules [original thread]
1. The harbinger has a bonus to range already. 2. The idea with lasers is to have each crystal type, since you can swap them instantly and they dont occupy much space in cargo. 3. If your powergrid and cpu skills arent high yet you should use on...
- by Silivar Karkun - at 2016.12.27 16:55:54
|
11. Fast hard hitting ship for piracy - in Ships and Modules [original thread]
either an artillery or blaster ship, artilleries have high burst damage from long range but slow rate of fire, blasters have high base damage but are close ranged weapons. so either a Thraser (Minmatar destroyer) or Catalyst (Gallentean destroyer)
- by Silivar Karkun - at 2016.12.24 01:22:53
|
12. Amarr - a whole bloodline of cloned old people? - in EVE General Discussion [original thread]
lorewise, Amarrian society values wisdom and experience so its no surprise that the people in the higher ladders of society are around 40-50, even the capsuleers. i seem to recall too that they have some customs around life extending augmentation...
- by Silivar Karkun - at 2016.12.24 01:16:07
|
13. Harbinger Navy PVE Fit advice - in Missions & Complexes [original thread]
the navy version can even be shield tanked and for L3's with some experience you could go fine with it: [Harbinger Navy Issue, New Setup 1] Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Heat S...
- by Silivar Karkun - at 2016.12.23 03:21:03
|
14. why are people against "walking in stations"? - in EVE General Discussion [original thread]
Alice Wonders wrote: Silivar Karkun wrote: Walking in Stations is fine in an avatar centric game, but if applied to a game that was predominantly around vehicle combat it becomes more of a nuissance than a good feature. This is a very g...
- by Silivar Karkun - at 2016.12.21 22:30:42
|
15. Why can't the Nestor cloak? - in EVE General Discussion [original thread]
the main theme of the SOE ships is about exploration and survival on dangerous environments, they aren't meant to be a replacement for the T2 Black Ops ships which are all about sneaking into enemy territory and bomb, gank or open cyno to invasion...
- by Silivar Karkun - at 2016.12.20 21:59:38
|
16. Chances of mission runner getting ganked in HS? - in EVE General Discussion [original thread]
i think there's nothing more to cover, watch D-Scan, use T2 instead of blingy modules, maybe have someone to give you support in case of getting aggresed by gankers, of course, in terms of repairs, if you can tank more than what they can deal they...
- by Silivar Karkun - at 2016.12.20 20:45:53
|
17. C1/C2 Solo Ships - in Wormholes [original thread]
what about navy cruisers/frigates?
- by Silivar Karkun - at 2016.12.20 20:22:32
|
18. why are people against "walking in stations"? - in EVE General Discussion [original thread]
in short, when CCP tried to implement it, it wasnt a good time to do it, they ****** up with the project because they missed the most important aspects regarding the current situation of the game for a feature that at the time wouldnt be completed...
- by Silivar Karkun - at 2016.12.20 19:44:04
|
19. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
its not like im suggesting planetary landing and base building. it would certainly be more complicated than the hacking/minesweeping game that they added for exploration. some of the old structures would be present, you still need a launchpad to ...
- by Silivar Karkun - at 2016.12.20 19:14:21
|
20. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
from my viewpoint and experience with base management games i feel PI is a bit lacking in terms of base building. i mean, we use a third party structure for it (POCOs) to access our exports and we get the view of a whole planet just for adding a b...
- by Silivar Karkun - at 2016.12.20 05:39:21
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |